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Channel: Answers for "?Can you loop a terrain, to make it never-ending?"
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Answer by n8

You would just need to have a collider on each side of the terrain (one for each all set to triggers) and attach a script that once a trigger has been activated reset the players "x" or "z" to either...

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Answer by bowditch

You may want to check out this video on Dynamic Terrain Loading.There is also a Unify Community Forum post similar to this hereAddition - I came across StitchScape. Thought this might be useful as well.

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Answer by alexnode

If your heightmap doesn't tile perfectly. You could use the the objImporter and create a mesh with mirrors. So one side joins the other perfectly without any visible seam.

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Answer by n8

You would just need to have a collider on each side of the terrain (one for each all set to triggers) and attach a script that once a trigger has been activated reset the players "x" or "z" to either...

View Article

Answer by bowditch

You may want to check out this video on Dynamic Terrain Loading.There is also a Unify Community Forum post similar to this hereAddition - I came across StitchScape. Thought this might be useful as well.

View Article


Answer by alexnode

If your heightmap doesn't tile perfectly. You could use the the objImporter and create a mesh with mirrors. So one side joins the other perfectly without any visible seam.

View Article
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