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Answer by n8
You would just need to have a collider on each side of the terrain (one for each all set to triggers) and attach a script that once a trigger has been activated reset the players "x" or "z" to either...
View ArticleAnswer by bowditch
You may want to check out this video on Dynamic Terrain Loading.There is also a Unify Community Forum post similar to this hereAddition - I came across StitchScape. Thought this might be useful as well.
View ArticleAnswer by alexnode
If your heightmap doesn't tile perfectly. You could use the the objImporter and create a mesh with mirrors. So one side joins the other perfectly without any visible seam.
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